I have taken the time to start a tutorial series on creating Root Motion from scratch over on our forums at forums.filmstorm.net. I feel it would be better to interact and answer questions you might have about these tutorials, also you can share your own workflows and help collaborate with others to enhance everyone's game development journeys. In the tutorial, I cover how to set up the root bone and explain what makes Root Motion. I delve into constraints and relation bindings that help transfer rotational and translational data from the hips/pelvis bones to the root bone. We also cover setting up a Character extension in Motionbuilder for easy baking when moving between Skeleton and Control Rig editing. Once you learn how everything goes together, it will make your motion editing that much faster and more efficient.
For the first tutorial go here:
For the second advanced tutorial go here: