Dev Log II - Linking the Physics Engine 🚀

Developing a new engine is daunting task but I wanted to make sure I take the right approach. As of this morning, I have a basic framework up, call it "Block World" - a great place to block out ideas and test new features. Essentially when I develop I want to be able to see what's happening there and then, fast, visable results.


This is a companion discussion topic for the original entry at https://filmstorm.net/linking-the-physics-engine/