Dev Log I - The Beginning of the Heatwave Engine

With all the projects at Filmstorm, I've managed to find time to work on something that has been on my mind for a while, a custom in-house engine. I have spent a long time building custom features for engines like Unity and Unreal Engine to get the results. I have also spent a lot of time helping the community by developing tutorials and resources that help inspire development and ease creators into coding in their favourite engines.

This is a companion discussion topic for the original entry at