Building Motion Capture Gloves for Active Hand Tracking

Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging. I wanted to setup active hand tracking using the already setup Motion Capture stage at the Filmstorm Studio that is utilising OptiTrack hardware.


This is a companion discussion topic for the original entry at https://filmstorm.net/building-motion-capture-gloves-for-active-hand-tracking/